| | | 1 | | using FluentValidation; |
| | | 2 | | using Microsoft.AspNetCore.Mvc; |
| | | 3 | | using Microsoft.OpenApi.Models; |
| | | 4 | | using TicTacToeApp.API.Dtos; |
| | | 5 | | using TicTacToeApp.API.Entity; |
| | | 6 | | using TicTacToeApp.API.Entity.Enums; |
| | | 7 | | using TicTacToeApp.API.Interfaces; |
| | | 8 | | using TicTacToeApp.API.Response; |
| | | 9 | | using TicTacToeApp.API.Services; |
| | | 10 | | |
| | | 11 | | namespace TicTacToeApp.API.Endpoints; |
| | | 12 | | |
| | | 13 | | public static class GameEndpoints |
| | | 14 | | { |
| | | 15 | | public static WebApplication UseGameEndpoints( |
| | | 16 | | this WebApplication app |
| | | 17 | | ) |
| | | 18 | | { |
| | 0 | 19 | | int TICTACTOE_BOARD_SIZE = int.Parse(Environment.GetEnvironmentVariable("TICTACTOE_BOARD_SIZE")!); |
| | | 20 | | |
| | 0 | 21 | | int TICTACTOE_LINE_TO_WIN = int.Parse(Environment.GetEnvironmentVariable("TICTACTOE_LINE_TO_WIN")!); |
| | | 22 | | |
| | 0 | 23 | | int TICTACTOE_CHANCE = |
| | 0 | 24 | | int.Parse(Environment.GetEnvironmentVariable("TICTACTOE_LINE_TO_WIN")!); // процент вероятности замены хода |
| | 0 | 25 | | int TICTACTOE_NUMBER_STEP = |
| | 0 | 26 | | int.Parse(Environment.GetEnvironmentVariable("TICTACTOE_LINE_TO_WIN")!); // на каком ходу |
| | | 27 | | |
| | 0 | 28 | | app.MapGet("/api/games", |
| | 0 | 29 | | async (IGameAsyncRepository repo, CancellationToken ct) => |
| | 0 | 30 | | { |
| | 0 | 31 | | return Results.Ok(await repo.GetGamesAsync(ct)); |
| | 0 | 32 | | }) |
| | 0 | 33 | | .WithTags("TicTacToe.API") |
| | 0 | 34 | | .WithName("GetAllGames") |
| | 0 | 35 | | .WithSummary("Список доступных игр") |
| | 0 | 36 | | .WithDescription("Возвращает список объектов Game") |
| | 0 | 37 | | .Produces<List<Game>>(StatusCodes.Status200OK) |
| | 0 | 38 | | .Produces<ErrorResponse>(StatusCodes.Status400BadRequest); |
| | | 39 | | |
| | 0 | 40 | | app.MapGet("/api/games/{Id:guid}", |
| | 0 | 41 | | async (IGameAsyncRepository repo, Guid Id, CancellationToken ct) => |
| | 0 | 42 | | { |
| | 0 | 43 | | return Results.Ok(await repo.FindGameByGuidAsync(Id, ct)); |
| | 0 | 44 | | }) |
| | 0 | 45 | | .WithTags("TicTacToe.API") |
| | 0 | 46 | | .WithName("GetGameById") |
| | 0 | 47 | | .WithOpenApi(operation => |
| | 0 | 48 | | { |
| | 0 | 49 | | operation.Summary = "Получение игры по Id"; |
| | 0 | 50 | | operation.Description = "Возвращает объект Game"; |
| | 0 | 51 | | return operation; |
| | 0 | 52 | | }) |
| | 0 | 53 | | .Produces<Game>(StatusCodes.Status200OK) |
| | 0 | 54 | | .Produces<ErrorResponse>(StatusCodes.Status404NotFound); |
| | | 55 | | |
| | 0 | 56 | | app.MapPost("/api/games/new", async (IGameAsyncRepository repo, GameOption? gameOption, CancellationToken ct) => |
| | 0 | 57 | | { |
| | 0 | 58 | | |
| | 0 | 59 | | if (gameOption!.size < 3 || gameOption.line_to_win < 1 || gameOption.chance < 1 || gameOption.step < 1 ) |
| | 0 | 60 | | return Results.Json<ErrorResponse>(new ErrorResponse( |
| | 0 | 61 | | statusCode: "400", |
| | 0 | 62 | | message: "Размерность должна быть больше от 3, условие победы, вероятность замены и шаг веро |
| | 0 | 63 | | ), |
| | 0 | 64 | | statusCode: StatusCodes.Status400BadRequest, |
| | 0 | 65 | | contentType: "application/json" |
| | 0 | 66 | | ); |
| | 0 | 67 | | |
| | 0 | 68 | | if (gameOption.line_to_win > gameOption.size) |
| | 0 | 69 | | return Results.Json<ErrorResponse>(new ErrorResponse( |
| | 0 | 70 | | statusCode: "400", |
| | 0 | 71 | | message: "Количество одинаковых элементов должно быть меньше или равно размерности доски!" |
| | 0 | 72 | | ), |
| | 0 | 73 | | statusCode: StatusCodes.Status400BadRequest, |
| | 0 | 74 | | contentType: "application/json" |
| | 0 | 75 | | ); |
| | 0 | 76 | | |
| | 0 | 77 | | |
| | 0 | 78 | | TICTACTOE_BOARD_SIZE = gameOption!.size; |
| | 0 | 79 | | TICTACTOE_LINE_TO_WIN = gameOption.line_to_win; |
| | 0 | 80 | | TICTACTOE_CHANCE = gameOption.chance; |
| | 0 | 81 | | TICTACTOE_NUMBER_STEP = gameOption.step; |
| | 0 | 82 | | |
| | 0 | 83 | | var game = await repo.CreateGameAsync(TICTACTOE_BOARD_SIZE, ct); |
| | 0 | 84 | | |
| | 0 | 85 | | return Results.CreatedAtRoute("GetGameById", game, value: game); |
| | 0 | 86 | | }) |
| | 0 | 87 | | .WithTags("TicTacToe.API") |
| | 0 | 88 | | .WithName("CreateGame") |
| | 0 | 89 | | .WithSummary("Создание новой игры") |
| | 0 | 90 | | .WithDescription("Возвращает объект игры Game") |
| | 0 | 91 | | .Produces<Game>(StatusCodes.Status201Created) |
| | 0 | 92 | | .Produces<ErrorResponse>(StatusCodes.Status400BadRequest); |
| | | 93 | | |
| | 0 | 94 | | app.MapPost("api/games/{gameId:guid}/move", |
| | 0 | 95 | | async (HttpResponse r, |
| | 0 | 96 | | [FromHeader(Name = "If-Match")] string? ifMatchHeader, |
| | 0 | 97 | | IGameAsyncRepository repo, |
| | 0 | 98 | | Guid gameId, |
| | 0 | 99 | | Move move, |
| | 0 | 100 | | ILogger<Program> log, |
| | 0 | 101 | | CancellationToken ct) => |
| | 0 | 102 | | { |
| | 0 | 103 | | var game = await repo.FindGameByGuidAsync(gameId, ct); |
| | 0 | 104 | | |
| | 0 | 105 | | var currentETag = EtagService.GenerateETag(game); |
| | 0 | 106 | | |
| | 0 | 107 | | if (ifMatchHeader != null && ifMatchHeader != currentETag) |
| | 0 | 108 | | { |
| | 0 | 109 | | log.LogError("Etag не совпадает"); |
| | 0 | 110 | | return Results.Json( |
| | 0 | 111 | | new ErrorResponse( |
| | 0 | 112 | | statusCode: "412", |
| | 0 | 113 | | message: "Обновите состояние игры" |
| | 0 | 114 | | ), |
| | 0 | 115 | | statusCode: StatusCodes.Status412PreconditionFailed |
| | 0 | 116 | | ); |
| | 0 | 117 | | } |
| | 0 | 118 | | |
| | 0 | 119 | | if (game.Status != StatusGame.Active) |
| | 0 | 120 | | { |
| | 0 | 121 | | log.LogError("Игра завершена"); |
| | 0 | 122 | | return Results.BadRequest(new ErrorResponse( |
| | 0 | 123 | | statusCode: "400", |
| | 0 | 124 | | message: $"Данная игра уже завершена! Итог: {game.Result}" |
| | 0 | 125 | | ) |
| | 0 | 126 | | ); |
| | 0 | 127 | | } |
| | 0 | 128 | | |
| | 0 | 129 | | if (move.x < 0 || move.x > TICTACTOE_BOARD_SIZE - 1 || move.y < 0 || |
| | 0 | 130 | | move.y > TICTACTOE_BOARD_SIZE - 1) |
| | 0 | 131 | | { |
| | 0 | 132 | | log.LogError("Координаты выходят за пределы поля"); |
| | 0 | 133 | | return Results.BadRequest(new ErrorResponse( |
| | 0 | 134 | | statusCode: "400", |
| | 0 | 135 | | message: $"Неверные координаты доски. Разрешено: 0-{TICTACTOE_BOARD_SIZE - 1}" |
| | 0 | 136 | | ) |
| | 0 | 137 | | ); |
| | 0 | 138 | | } |
| | 0 | 139 | | |
| | 0 | 140 | | if (game.CurrentMove != move.p) |
| | 0 | 141 | | { |
| | 0 | 142 | | log.LogError("Ход вне очереди"); |
| | 0 | 143 | | return Results.BadRequest(new ErrorResponse( |
| | 0 | 144 | | statusCode: "400", |
| | 0 | 145 | | message: $"Не ваш ход! Сейчас ход: {game.CurrentMove}" |
| | 0 | 146 | | ) |
| | 0 | 147 | | ); |
| | 0 | 148 | | } |
| | 0 | 149 | | |
| | 0 | 150 | | if (game.Board[move.x][move.y] != null) |
| | 0 | 151 | | { |
| | 0 | 152 | | log.LogError($"Ячейка ({move.x},{move.y}) занята"); |
| | 0 | 153 | | return Results.Conflict(new ErrorResponse( |
| | 0 | 154 | | statusCode: "409", |
| | 0 | 155 | | message: $"Нельзя осуществить данный ход! Ячейка занята!" |
| | 0 | 156 | | ) |
| | 0 | 157 | | ); |
| | 0 | 158 | | } |
| | 0 | 159 | | |
| | 0 | 160 | | game.Board[move.x][move.y] = (move.p.ToString()); |
| | 0 | 161 | | game.CurrentStep += 1; |
| | 0 | 162 | | |
| | 0 | 163 | | // Проверяем особое условие на каждый n ход с шансом m % замена выбора |
| | 0 | 164 | | |
| | 0 | 165 | | bool maybeReplace = false; |
| | 0 | 166 | | if (game.CurrentStep > 0 && game.CurrentStep % TICTACTOE_NUMBER_STEP == 0) |
| | 0 | 167 | | { |
| | 0 | 168 | | var random = new Random(); |
| | 0 | 169 | | double probability = TICTACTOE_CHANCE / 100.0; // % |
| | 0 | 170 | | maybeReplace = random.NextDouble() < probability; // true с вероятностью % |
| | 0 | 171 | | |
| | 0 | 172 | | if (maybeReplace) |
| | 0 | 173 | | { |
| | 0 | 174 | | log.LogWarning( |
| | 0 | 175 | | $"Сработала вероятность {TICTACTOE_CHANCE}%. Текущий ход: {game.CurrentStep}. Выбор игро |
| | 0 | 176 | | game.Board[move.x][move.y] = move.p == Player.X ? Player.O.ToString() : Player.X.ToString(); |
| | 0 | 177 | | } |
| | 0 | 178 | | } |
| | 0 | 179 | | |
| | 0 | 180 | | game.CurrentMove = move.p == Player.X ? Player.O : Player.X; |
| | 0 | 181 | | |
| | 0 | 182 | | game.Result = GameService.CheckBoardN(game.Board, (move.p).ToString(), TICTACTOE_LINE_TO_WIN); |
| | 0 | 183 | | |
| | 0 | 184 | | if (game.Result != ResultGame.None) |
| | 0 | 185 | | { |
| | 0 | 186 | | game.Status = StatusGame.Complete; |
| | 0 | 187 | | } |
| | 0 | 188 | | |
| | 0 | 189 | | await repo.UpdateGameAsync(game, ct); |
| | 0 | 190 | | |
| | 0 | 191 | | var response = new |
| | 0 | 192 | | { |
| | 0 | 193 | | Id = gameId, |
| | 0 | 194 | | Board = game.Board, |
| | 0 | 195 | | Status = game.Status, |
| | 0 | 196 | | Result = game.Result, |
| | 0 | 197 | | DateTime = DateTime.UtcNow, |
| | 0 | 198 | | CurrentStep = game.CurrentStep, |
| | 0 | 199 | | CurrentMove = game.CurrentMove, |
| | 0 | 200 | | ReplaceMove = maybeReplace |
| | 0 | 201 | | }; |
| | 0 | 202 | | |
| | 0 | 203 | | r.Headers.ETag = EtagService.GenerateETag(game); |
| | 0 | 204 | | return Results.Ok(response); |
| | 0 | 205 | | }) |
| | 0 | 206 | | .WithOpenApi(operation => |
| | 0 | 207 | | { |
| | 0 | 208 | | operation.Tags = new List<OpenApiTag>(){ new OpenApiTag(){Name = "TicTacToe.API"}}; |
| | 0 | 209 | | operation.Summary = "Ход игрока X или O"; |
| | 0 | 210 | | operation.Description = "Возвращает состояние игры в виде объекта Game"; |
| | 0 | 211 | | return operation; |
| | 0 | 212 | | }) |
| | 0 | 213 | | .Produces<Game>(StatusCodes.Status200OK) |
| | 0 | 214 | | .Produces<ErrorResponse>(StatusCodes.Status404NotFound) |
| | 0 | 215 | | .Produces<ErrorResponse>(StatusCodes.Status400BadRequest) |
| | 0 | 216 | | .Produces<ErrorResponse>(StatusCodes.Status409Conflict) |
| | 0 | 217 | | .Produces<ErrorResponse>(StatusCodes.Status412PreconditionFailed); |
| | | 218 | | |
| | 0 | 219 | | return app; |
| | | 220 | | } |
| | | 221 | | } |